![]() ![]() Enhanced skin-weights for animation and pose refinement. Skin Rigging Improvements: A-pose as the bind pose and also supporting T-pose.UDIM layout for easier single-pass texture baking. UV Optimizations: Head UV includes areas of the neck.Topology / Mesh Enhancements: Evenly-distributed quad face and perfect edge-loops allows for smooth deformations during animation.The benefits of using CC3 Plus Characters are: Has become much easier to sculpt, with tools like Zbrush. System, improvements have been made to the character's mesh, UV, and Base+ base character is introducted in order to supportÄigital Human assets.
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